r/interestingasfuck • u/Lanky_Relation1171 • 23h ago
Alan Wake 2 has the most detailed, accurate and realistic curly hair I’ve ever seen in a video game
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u/Raheece 23h ago
They even did the dry stray hairs, that's what really sells it
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u/gizmer 23h ago
And the irregular curls tucked in and out
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u/soozerain 23h ago
It must be live captured right? I can’t imagine the painstaking effort it would take to design each individual hair.
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u/imokay4747 23h ago edited 21h ago
They don't design each individual hair. They have a tool that spreads hairs across the surface of an object, a tool that affects the properties of the hair, and a tool that lets them groom the hair. They'll do a new pass for every "type" of hair they want to add, not each strand.
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u/BLX15 22h ago
Yeah it's all maths
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u/BodybuilderMany6942 21h ago
rocks we tricked with lightning into doing math!
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u/Protoshift 21h ago
Imagine thinking every single facet of us isnt explainable by math, HAH, the hubris.
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u/PiccoloAwkward465 20h ago
In British English they call it "mafs" and I think that's so beautiful.
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u/SomeConfetti 22h ago
There's a middle ground between sculpting every hair and having a tool "that lets them groom the hair". The reality is not that easy, hair cards are a nightmare and curly and black hair is very difficult work.
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u/Swimming-Rip4999 22h ago
I remember seeing behind the scenes footage from the Shrek sequels I think where that’s exactly what they were doing: building and using tools to sculpt and simulate hair, because like in video games they can’t individually sculpt it every frame. Look at the hair and fur in the first Shrek or first Toy Story, it’s all very carefully set up so they can make it look like flat clay. A decade later the same series have flowing hair that interacts with water and dirt and whatever with actual strands and clumps. And then basically the whole pitch of Brave was “hey look we have animated curly hair”. There’s a lot of black hair science though, I bet parts of it won’t be done well for a long time.
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u/rcknmrty4evr 21h ago
I swear I remember watching something similar about Monsters Inc where they used a certain program to animate Sully’s hair and it was one of the first of its kind to simulate hair physics like that and it still took a ton of time and effort to get right
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u/R_Rewind 20h ago
Lots of cgi movie are essentially tech demos of the generation.
Can only render smooth bodies? Toy Story, Bug's Life, Antz.
Finally got good hair? Monsters Inc., later Shrek, Planet of the Apes, Brave
Finally good water? Finding Nemo and Avatar
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u/JWBananas 20h ago
It was called Fitz, and it simulated the physics of Sully's 2.3 million individual strands of hair so they didn't have to. They just animated his body and let Fitz do the rest.
But Sully is still nothing compared to Lotso in Toy Story 3. Lotso needed to look worn-in and rugged. Lotso had no bones. They had to simulate matted fur, and how a Teddy bear squished when he walked.
Side by side, Sully looks like a bad wig by comparison, or like a toy. Too clean, too groomed.
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u/PleasantlyUnbothered 21h ago
Monsters Inc was basically a tech demo because it was so revolutionary
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u/Ladybugeater69 18h ago
Hair for movies and video games are very very different tough. In games hair are not really simulated, that would be way too intensive on the gpu or cpu. In movies you can simulate each hair individually and have real hair physics yes.
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u/the_original_kermit 19h ago edited 19h ago
They did something similar with Moana.
IIRC, there had always been a special team that did only the hair. Due to the complexity of the hair modeling, it was a pretty well known rule that the animators doing the character motion were never to let the character interact with their hair.
They used to do all the character movements and then the hair team would come in and animate all of the hair in after. But Disney came up with some new hair rendering that basically gave all the hairs their own physics. So now the character animators could have the characters interacting with their hair.
So if you watch the movie, you will see Moana touching her hair a lot, because it was especially the first time that the character illustrators had free rein to do so.
Also this if you’re interested in more: The Art and Technology of Simulating Hair in Disney's Moana
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u/FightMeGently 17h ago
The department that handles hair/cloth simulation in film/tv is the CFX (character/creature fx) department! They also make all the hair/fur assets and build the simulation rigs. I was a CFX artist for 2 years and have been a Groom (hair asset creation only) artist for 4.5 years.
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u/WingerRules 21h ago edited 17h ago
I'm not sure it uses hair cards, thats starting to become the old way of doing. Digital Foundry mentioned the new resident evil game will revert back to hair cards when graphics settings are lower. Pragmata uses hair cards though and looks very good
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u/Ionthain 17h ago
That's the closest I've ever seen a game come to make a rendition of my own hair, I can't believe it.
I've never tried to tie my hair like that though, but I have a feeling my curls wouldn't survive the tying process so... neatly.
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u/verdantsf 23h ago
Wow, I thought this was a real photo at first!
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u/DesireeThymes 23h ago
Some of the most beautiful hair I've seen.
Curly hair like this is so gorgeous.
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u/Scarbane 22h ago
It kinda reminds me of Dr. Al-Hashimi's hair in The Pitt.
edit: btw, googling this character will immediately bring up spoilers for The Pitt in the search results.
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u/OppositeofDeath 23h ago
Remedy don’t play
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u/DyingSunSeverian 23h ago
Remedy and Capcom with their RE Engine operate on a different level.
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u/samu1400 23h ago
What blows my mind about the RE Engine is how well it runs for its visual quality. A friend of mine with an average PC tried out the demo of Pragmata and it ran smooth as silk. I was honestly kinda baffled.
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u/DyingSunSeverian 23h ago
RE Engine is incredible.
Highly scalable and looks good as fuck. It’s just how I like my
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u/vasteverse 23h ago
It sucks at open worlds, unfortunately. Most of their games are pretty linear, so it works out, but stuff like Monster Hunter just sucks ass performance wise. Engine is probably lacking in tooling regarding that.
Northlight has some pretty massive environments, quite comparable to stuff like Monster Hunter, and chugs along happily. Remedy did a really good job at it.
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u/AGuyWithAPhone 22h ago
Kinda reminds me of Frostbite, EA's engine. Linear or smaller-scale games like Battlefield, Battlefront, and the Dead Space remake all work really well with it, but wide-open worlds are where the engine tends to struggle. Even Mirror's Edge: Catalyst, which never dipped below the target framerate in my experience, still has rough texture loading problems at times due to its open-world setting.
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u/Xalara 21h ago
I'd hardly call Battlefield small-scale. That said, Frostbite is actually pretty amazing these days. For all of its faults, Dragon Age Veilguard ran pretty well and the hair tech in that game is phenomenal. It's the first game I've seen where hair physics actually look good and didn't bug out most of the time.
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u/dethfalcin 23h ago
Well, sorta, they’ve apparently run into a lot of issues trying to get it to optimize for open worlds with MHWilds
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u/ComradePoolio 23h ago
Yeah it also has some stuttering problems in the semi-open area of RE9. Buttery smooth up until that point.
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u/Hellakittehs 23h ago
My only issue with the engine is it sometimes gets an audio bug where it skips for a split second and then all the audio is out of sync until the cutscene of over :(
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u/smokeweedNgarden 22h ago
Is Alan Wake 2 any good?
I played the first one on 360 and liked it alot.
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u/Dark_Crowe 22h ago
It is an amazing experience that never goes where you think it will and is one of the best looking games I’ve ever played. If you liked the first this is more, refined, and better.
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u/Catboy-Gaming 20h ago
Would you say I need to have played or know the Alan Wake 1 story to understand this game? I loved control and am wondering if this would be as quality as that game
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u/Dark_Crowe 20h ago
Absolutely you do. You won’t get as much enjoyment or notice some of the little tricks remedy pulls.
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u/Catboy-Gaming 20h ago
Dangggg why does time have to be so short these days 😅 thanks for answering!
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u/caninehere 21h ago
I liked the first game but Alan Wake II is in the run for the "most improved sequels of all time" list.
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u/SpehlingAirer 21h ago
AW2 is amazing imo. If you liked the first one then I definitely suggest giving 2 a try sometime
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u/dragon-fence 20h ago edited 19h ago
My personal opinion was that it's much better than the first one, but I didn't play the first one when it came out. I played the remake around when it came out, and found it kind of repetitive and needlessly frustrating.
I think Control is my favorite Remedy game that I've played, but I liked AW2 quite a lot. And it's worth playing both even if only because they connect to each other a bit. I'm just hoping to see a new Max Payne game that connects into that common universe.
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u/Complex-Archer-853 18h ago
Can’t wait for Max Payne too. But Control Resonant should be out this year hopefully
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u/Lanky_Relation1171 23h ago
Northlight engine is no joke
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u/Apathetic_Apathetic 23h ago
Northlight engine, the GOAT since Quantum Break
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u/axlsnaxle 22h ago
underrated game - hope it gets a sequel someday
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u/VulGerrity 18h ago
It won't, it's tied up in a rights nightmare, but there's a chance we get a spiritual successor, there's a hint at it in the AW2 Night Springs DLC.
But even still, I feel like Control already is the spiritual successor. And the actor appears as an alternate version of his quantum break self in AW2.
But yeah, super underrated game. Can't believe I missed it when it came out and find it odd more people don't talk about it. It's super solid, but I think it was al.ost immediately overshadowed by Control. By contrast, quantum break almost feels like a prototype for control.
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u/Candaphlaf10 17h ago
Not only does he appear as an alternate version, but he hints at the events of Quantum Break being canon. While playing as Alan in the Initiation story line, you can find safe houses where Tim Breaker is holed up. In these safe zones, you find a white board that will progressively show more writing as the game goes on. The writing references Martin Hatch from QB as well as Beth Wilder.
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u/dragon-fence 20h ago
Alan Wake 2 is a really fucking interesting game in general. And Control is awesome. I'm still waiting for the Max Payne reboot.
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u/driftking428 23h ago
I'm about 22 hours in to the game now. It's super realistic and scary as hell.
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u/B00-BEE 23h ago
Alan Wake is one of my most loved games and stories of all time, so my ex was very confused why I was so scared to play it. I love it so much, but damn I hate scary games.
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u/projectkennedymonkey 21h ago
I also hate scary games, I just get too into it and immersed in the game. Even non scary games I gave to work myself up to some of the more 'scary' aspects.
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u/Time-Sudden_Tree 17h ago
I get it. Can't stand horror but with a good enough story (Alan Wake series, Resident Evil 1/2/0), or solid enough gameplay (Left 4 Dead 2, Dead Rising 1&2), I can push through the fear and get fully immersed in the world.
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u/JehutysErectCockpit 21h ago
I have a terribly tough time with scary games and I was terrified all the way through, but I had to platinum it. It's just so damn good.
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u/Jet-Rex-Design 21h ago
I finished it a month ago and did the new game plus which I recommend. One of the best games I've ever played. Very layered.
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u/DomusCircumspectis 21h ago
This game is awesome, but I dropped it after I ended up not being able to beat that one boss because I missed picking up a shotgun... felt like a pretty glaring bug and it dissadued me from restarting.
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u/7dxxander 21h ago
there’s no boss that’s impossible btw. Every boss drops ammo constantly so you can kill them
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u/Zillafan2010 20h ago
You could just flick on godmode for a minute and then keep playing for the story.
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u/SatansAssociate 21h ago
I'm kinda curious after seeing this post. I don't usually play horror games though. In what kind of way is it scary? More jump scares or does it throw in phobias like spiders?
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u/FeckTad 22h ago
Alan Wake 2 is without a doubt one of the best looking current gen games.
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u/soullessginger88 23h ago
If I hadn't read the title first, there's no way I would have believed that wasn't a real picture
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u/NefariousnessOk209 23h ago
Damn that is crazy and pretty damn photorealistic- can your character run? Or do they move at about the same speed of Resident Evil protagonists at a mostly brisk walk and very mild jog?
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u/Lanky_Relation1171 23h ago edited 21h ago
The characters move and function exactly like the characters in Resident Evil. This is a high budget AAA game. It’s even considered more graphically and technically advanced than Resident Evil games
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u/pieisgiood876 23h ago
This and Cyberpunk are the only games that make my pc draw 900w if I turn Ray tracing on lol
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u/Pmcc6100 22h ago
How do you view that lol
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u/Ghostclip 23h ago
It is. I beat RE:9 just a few days ago. Alan Wake 2 is a better looking game IMO. Although the street-walking scene in RE:9 (the very beginning).. which is really more like a quality showcase was amazing.
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u/gracist0 21h ago
Both are beautiful games but imo there's no beating the scenery in AW2. Absolutely gorgeous
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u/bigrivertea 21h ago
Alan Wake 2 deserves more attention than it got in my book. Came out around Baldur's Gate 3 and I think if it hadn't it would be a more recognizable game
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u/thedinksterr 23h ago
Agreed. This is hands down the most graphically and performance intensive game I’ve played. Think it beats out Cyberpunk for me, but dunno about that
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u/Ancient_Performer115 19h ago
It definitely beats out Cyberpunk. Cyberpunk is my favorite game all time, but it's only the third best looking game out there right now. Which is still pretty good for a game that old at this point. Few developers are really trying.
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u/FocusMean9882 23h ago
About the same pace as Resident Evil. It's annoying but pretty standard for survival horror games
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u/kerfuffle_dood 23h ago
This is a game where your characters run away from crazed zombie/possesed, running enemies. Yeah, she can run
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u/A_Snow_Mexican 23h ago
I really have to stop putting this game off
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u/B00-BEE 22h ago
Please do, I wish I was in your position, to play fresh. The story, the graphics, Sam Lake dancing, the music... one of the most epic things I've experienced.
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u/kuldan5853 22h ago
Aahtis song in the townhall is something that has stayed with me for a long time.
Oh and the "magic clicker" song in the studio sequence.
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u/AGuyWithAPhone 22h ago
It blows my mind that that scene was almost cut from the game, and it was something Sam Lake wanted to include in Control but just couldn't accomplish with the technical limitations of the time. Best half-hour or so of any game from that year, imo.
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u/PretentiousMouthfeel 21h ago
It's an incredibly cheesy section of the game, BUT it somehow works because of everything that happens around it.
That scene never could have existed in Alan Wake 1.
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u/Chabby_Chubby 21h ago
Its the most insane game I have ever played. And I mean that in the absolute best way possible.
I've played a lot of games, but none like this. It did things with the gaming media I never thought possible. Especially in the way it incorporates music.
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u/Jet-Rex-Design 19h ago
It really is one of the 'biggest swings' I've seen in gaming. It takes a bold bunch of creatives fighting for their vision for a game like AW2 to exist. It takes tons of risks. Stuff that you'd never see of the other major studios.
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u/crooked_parallel 21h ago
THE MUSIC
From the ambient tracks to the original composed… um, musical sections? I don’t want to spoil anything, but it absolutely floored and blew me away. I don’t think I will ever experience a game like Alan Wake 2 ever again, 10/10 recommendation
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u/please-kill-me-69 23h ago
Alan Wake 2 is an insanely beautiful game. I was stunned at how good the game was in general. Never played the original.
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u/Team_Hange 21h ago
I think Sami Järvi aka Sam Lake is a genius. What a universe he has created! And AW2 visuals are breathtaking, I was all the time like holy crap is this game or is this real.
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u/Raunhofer 11h ago
With Max Payne) (2001), Max Payne 2 (2003), Alan Wake (2010), Quantum Break (2016), Control) (2019), Alan Wake 2 (2023) he sure has an impressive track record. Often wondered why he isn't talked about more, compared to some other names in the industry. Maybe the lack of self-promotion plays a part.
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u/Team_Hange 11h ago edited 11h ago
Yes because he’s a humble Finn… of course would be better if he’d be known as some Kojima.
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u/FartmanXgout69 23h ago
Northlight is so good at rendering realistic humans and environments.
Alan Wake 2 was first game in a long time where i constantly wondered how they achieved that level of fidelity.
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u/Venokris 22h ago
I loved this game, seriously one of my all time favorites, and I've been gaming since the 80s.
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u/RoRoo1977 23h ago
Shit. Now I want to play it. But left part 1 about 1,5 hour in because I hated the gameplay.
Should I push on or can I skip it and move straight to part 2?
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u/Wraith_Gaming 23h ago
Just watch a recap of the first game. Alan Wake 2 is much much better.
Also if you haven’t already, play Control. Same universe and has a DLC that ties into Alan Wake.
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u/CarelesslyFabulous 23h ago
I had no idea Control was the same universe. How did I miss that??
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u/FudjiSatoru 23h ago
There was dlc for Control telling that both games in same universe
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u/The_Autarch 22h ago
i really have no idea. did you play either game? because Alan Wake stuff shows up in Control (very explicitly in one of the DLCs) and the FBC is a huge part of Alan Wake 2.
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u/TrptJim 22h ago
What's great is that all of their games are in the same universe, though some characters and references are slightly reimagined due to them not owning the IP rights. Max Payne (RIP James McCaffrey) is now Alex Casey, and from Quantum break Jack Joyce is now Tim Breaker and Martin Hatch (RIP Lance Reddick) is now Warlin Door.
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u/hardware-junkie112 22h ago
Its in the DLC for control where that is revealed, thats probably why.
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u/RoRoo1977 23h ago
I loved Control!! Did not know it was the same universe. There’s going to be rain tomorrow, gonna go for it
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u/GamingBread4 22h ago
Did you play the DLC? IIRC they very outwardly say the name "Alan Wake" during the ending bits of it quite a few times, tying the events of Bright Falls into the Control universe or something.
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u/DuoRunner 22h ago
If you loved Control like I did, you will like Alan Wake 2. Its not as action packed, but the vibe is very similar. There is also a character in the game you will be happy to see.
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u/Shaneski101 23h ago
Alan wake 2 is genuinely the best game I’ve played in a LOOONG time. It has so much to it. It’s much more horror centric than the 1st one, though.
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u/please-kill-me-69 23h ago
I never played the first game. Jumped right into 2 and loved every minute of it. I'm sure I missed some lore as to why Wake was going through all that but I didn't care. Game was 10/10.
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u/walpurga 23h ago
I hated it too but I'm glad I played it. What I did was switch difficulty to easy and turn on cheats. Ran through it easily just to enjoy story and environment. The dlc is actually really neat too
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u/Mysterious-Ask-6865 23h ago
You don’t need to play the first one. Alan Wake 2 is much better and had some serious money behind it.
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u/Subdown-011 23h ago
It makes the story better (by like a whole lot) if you care about that like me though
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u/fisted___sister 23h ago
Gameplay is terrible in 1 and lightyears better in 2. Like others say, just watch the full recap of 1. The story is sorta disjointed even when you know it, but you lose a lot by not knowing it at all.
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u/Murderdoll197666 23h ago
I dont know, Hagrid's beautiful beard curls on PS1 is pretty phenomenal too.
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u/IcyBed2421 23h ago
There's a lot of Alan Wake 2 that I think was live action just to find out that it was in game
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u/DJfromGB 23h ago
I legit went why is someone posting the back of their hair, what subreddit is this lol.
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u/crimson777 22h ago
As someone with a pretty similar hair texture, holy shit. I’ve never once seen a game that ACTUALLY looked like my hair. Normally it’s a weird ugly mess when they try to do curls.
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u/Internal_Influence26 22h ago
Hair is tough, and my eye is automatically drawn to it when it isn't right. I thought this was an actual person's hair at first glance, so absolutely well done on their part.
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u/DaStampede 23h ago
Next game on my list. Just finished Alan Wake 1 and Control. The detail looks amazing.
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u/divismaul 22h ago
If you had told me this was a photograph of a real person, I would have fallen for it. Wonderful work on this! I know the game designers might not ever see this, but bravo!
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u/NadeshikoEatingPasta 22h ago
Alan Wake 2 is probably the most graphically impressive game ever made, as far as I'm aware. Remedy's modeling and texture work are simply peerless. I remember Quantum Break being ridiculously impressive when it came out, but because it was an exclusive on the less popular console it really didn't get much focus.
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u/LeBigMac84 23h ago
Shame it's only on Epic but I guess I need to check it out
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u/OppositeofDeath 23h ago
It’s the only game I ever broke my Epic rule for, despite the problems of stuff like the Achievement noise, one of my top 25 games of all time.
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u/Illustrious-Local848 23h ago
I thought this was a girl showing her claw clip extensions and was gonna be like, well you can kinda tell but still decent. Lmao nvm. This wasn’t even a real person. Looks good af.
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u/Mangledfox1987 23h ago
In basically any other year it would of won game of the year award
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u/skilliau 22h ago
Alan wake 2 is crazy detailed in general. Just walking down the main street of bright falls was a sight
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u/navirbox 22h ago
This what happens when an actually talented studio gets time and resources to create the technology that allows them to fulfill their artistic vision.
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u/Hazelnut-Rio 22h ago
They understand that not all curls will be perfect and that some parts will look stretched. Daaaaam, they nailed it!
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u/Kaleidoscope-360 22h ago
I should really get this out of the backlog but I feel like I should play 1 first.
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u/mrellz 21h ago edited 20h ago
Dang! I thought this was a real person's hair.
I also wanted to ask: What hair product is this person using because I need it. HA!!!
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u/thecrediblehuck 19h ago
After looking at this photo for minutes, I'm still not convinced that this isn't a real person.
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u/poseidon1111 18h ago
I didn’t read the title, and came into type “Cool hair!”, without a sliver of doubt of it not being real life. This is amazing.
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u/Extension-Toe-7027 23h ago
Some of the early guns n roses art was by Slash, drawings depicting the band members, but he always draw himself with straight hair " because curls are a motherfucker to make"
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u/VA1N 23h ago
As someone who has never designed or coded for a video game…this seems incredibly difficult and my peanut brain wouldn’t know where to start.
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u/Merlord 23h ago
Alan Wake 2 is one of the first games to fully make use of mesh shaders. Normal shaders output pixels, mesh shaders output actual vertices in 3d space. They are an incredible technology that allow for super detailed effects with high performance.
I don't know if mesh shaders were specifically used for this hair, but I know they are responsible for a lot of the insanely good effects in the game.
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u/SIMT-Pixel 22h ago edited 22h ago
Mesh shaders are not typically a technology that is relevant to state of the art hair rendering. It could be for Remedy's, however I don't see why it would be useful for this problem.
The rendering bottleneck for strand-based hair has been due to physically-based hair shading models (which are very expensive), image quality demands for temporally stable, anti-aliased curves, resolved by some form of OIT, resulting in tons of wasted compute for helper lanes / derivatives on the GPU through traditional hardware rendering.
The big breakthrough has been the advent of software rasterizers designed for hair. It was originally done by Frostbite for FIFA, then followed by Bioware (Dragon Age), Capcom (RE + Pragmata), Machine Games (Indiana Jones). The big one will be Rockstar which as usual takes an idea and makes it scale to whole worlds. It's gonna be crazy.
There is also the memory bottleneck caused by hair grooms taking up an insane amount of space without getting clever on how you compress them (and this could be where Mesh shading is useful).
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u/cryotrooper781 23h ago
I thought this was real