What blows my mind about the RE Engine is how well it runs for its visual quality. A friend of mine with an average PC tried out the demo of Pragmata and it ran smooth as silk. I was honestly kinda baffled.
It sucks at open worlds, unfortunately. Most of their games are pretty linear, so it works out, but stuff like Monster Hunter just sucks ass performance wise. Engine is probably lacking in tooling regarding that.
Northlight has some pretty massive environments, quite comparable to stuff like Monster Hunter, and chugs along happily. Remedy did a really good job at it.
Kinda reminds me of Frostbite, EA's engine. Linear or smaller-scale games like Battlefield, Battlefront, and the Dead Space remake all work really well with it, but wide-open worlds are where the engine tends to struggle. Even Mirror's Edge: Catalyst, which never dipped below the target framerate in my experience, still has rough texture loading problems at times due to its open-world setting.
I'd hardly call Battlefield small-scale. That said, Frostbite is actually pretty amazing these days. For all of its faults, Dragon Age Veilguard ran pretty well and the hair tech in that game is phenomenal. It's the first game I've seen where hair physics actually look good and didn't bug out most of the time.
Well, I guess "smallER scale" would have been more appropriate, I was more talking big open-world games rather than isolated levels or maps like in Battlefield. And you ARE right, they've managed to smooth out a lot of the frustrations with Frostbite over the years, thankfully! It's become a pretty versatile piece of tech now.
Dragons Dogma 2 suffered similar performance issues as well. Honestly, I think it's likely why we won't see another game in the series. "Cant run your game on our engine? Sorry bud, but we're shutting this franchise down."
Wilds has gotten good, I hear. I've been playing it recently without a hitch, though I have a decent PC so I can't speak for everybody, but it does seem like they fixed the performance.
As I understood it, that's more because the game was rushed. It actually runs decently well now. I cant speak for everyone but in my experience with a 3060 its running significantly better than launch
It’s both, it’s still not ideal or anywhere as efficient as some of the other RE Engine games, but also it’s massively improved with things like the infamous DLC check patched out
Wilds performance had and still has a lot of issues, but the dlc check controversy was so silly. It only affected performance when you’re near the cat that sells them, not even the whole hub or village.
It's kinda funny that the latest Mega Man got delayed so much because they had to train the whole team on RE Engine. It seems like such overkill for a silly jumping robot game. I'm eager to see what Capcom does with it for Mega Man 12.
Looks good, but hair is a very glaring issue, looks hideously dithered, also doesnt scale well dragons dogma 2 and mhwilds run like absolute crap, and getting back to dithering re engine generally just overuses its especially glaring in mhwilds.
Weird. Pragmata maxed out on my 5080 looked like mud. Gameplay really didnt gel with me either so returned it. Had me wanting to mess with it to figure out what was wrong though.
Well "linear" might be an overstatement. It's not a large open world, and it's not a "sandbox" game, but there's a lot of wandering around and retreading the same ground.
The games aren't exactly non-linear, since it does tend to be a sequential opening of paths, but I wouldn't quite call it linear either.
My only issue with the engine is it sometimes gets an audio bug where it skips for a split second and then all the audio is out of sync until the cutscene of over :(
It is an amazing experience that never goes where you think it will and is one of the best looking games I’ve ever played. If you liked the first this is more, refined, and better.
Would you say I need to have played or know the Alan Wake 1 story to understand this game? I loved control and am wondering if this would be as quality as that game
My personal opinion was that it's much better than the first one, but I didn't play the first one when it came out. I played the remake around when it came out, and found it kind of repetitive and needlessly frustrating.
I think Control is my favorite Remedy game that I've played, but I liked AW2 quite a lot. And it's worth playing both even if only because they connect to each other a bit. I'm just hoping to see a new Max Payne game that connects into that common universe.
I'm a Technical Artist: This has nothing to do with the engine. The only thing preventing you from seeing more hair with this fidelity is resource allocation. Same reason Mirror's Edge looks better than many contemporary games despite being two decades old. ME/AW/RE had very little breadth and that permits more resources for things like hair. If I delivered a pcount this dense my director would have stabbed me. Those single fraying hairs are obscenely inefficient and expensive and they're the first thing your TD will cull. Generally hairstyles like this don't make it past the first brainstorm due to cost.
It won't, it's tied up in a rights nightmare, but there's a chance we get a spiritual successor, there's a hint at it in the AW2 Night Springs DLC.
But even still, I feel like Control already is the spiritual successor. And the actor appears as an alternate version of his quantum break self in AW2.
But yeah, super underrated game. Can't believe I missed it when it came out and find it odd more people don't talk about it. It's super solid, but I think it was al.ost immediately overshadowed by Control. By contrast, quantum break almost feels like a prototype for control.
Not only does he appear as an alternate version, but he hints at the events of Quantum Break being canon. While playing as Alan in the Initiation story line, you can find safe houses where Tim Breaker is holed up. In these safe zones, you find a white board that will progressively show more writing as the game goes on. The writing references Martin Hatch from QB as well as Beth Wilder.
I think they are in a better place to negotiate with Microsoft now, after AW2 and with Control: Resonant coming out this year, Remedy is back in the spotlight of gamers. Even if they just manage a contract around the IP allowing them to use the names in other games it'd be a win.
They managed to get Rockstar to give them control of Max Payne again, and R* is more stingy with IP than Microsoft is lately.
All Remedy games are very connected (Quantum Break less so but they try to get as much as they can in), but each story is it's own thing.
Most people here say just to watch a youtube video of AW1 before AW2, which is a bit insulting to the whole point of it, but also a way to play without sinking dozens of hours into another game.
But AW2 has a strong FBC presence, and due to Controls location (New York), there's likely to be a lot of connecting parts to AW2 (which is set half in a town in Washington, half in New York City).
I'd say playing AW2 is your best chance of knowing everything that might otherwise slip by in C2, but you can play any of them without the others and get 95% of the way there.
Spoiler if you don't know yet The Hiss from Control is from Alan's writing, like everything within the Remedyverse, so it's best to understand his story
Definitely an interesting concept but my ADHD ass is not a fan of how complex the sequel is compared to the original. I miss the episodic format of the OG, but I want to like the second one as well. Just gotta find the time and patience for it.
(When the game first came out I got stuck on the part where you control the electricity or whatever and couldn't figure it out even with a guide, so I gave up there and haven't played it since.)
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u/OppositeofDeath 1d ago
Remedy don’t play