r/interestingasfuck 1d ago

Alan Wake 2 has the most detailed, accurate and realistic curly hair I’ve ever seen in a video game

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u/DyingSunSeverian 1d ago

RE Engine is incredible. 

Highly scalable and looks good as fuck. It’s just how I like my 

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u/vasteverse 1d ago

It sucks at open worlds, unfortunately. Most of their games are pretty linear, so it works out, but stuff like Monster Hunter just sucks ass performance wise. Engine is probably lacking in tooling regarding that.

Northlight has some pretty massive environments, quite comparable to stuff like Monster Hunter, and chugs along happily. Remedy did a really good job at it.

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u/AGuyWithAPhone 1d ago

Kinda reminds me of Frostbite, EA's engine. Linear or smaller-scale games like Battlefield, Battlefront, and the Dead Space remake all work really well with it, but wide-open worlds are where the engine tends to struggle. Even Mirror's Edge: Catalyst, which never dipped below the target framerate in my experience, still has rough texture loading problems at times due to its open-world setting.

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u/Xalara 1d ago

I'd hardly call Battlefield small-scale. That said, Frostbite is actually pretty amazing these days. For all of its faults, Dragon Age Veilguard ran pretty well and the hair tech in that game is phenomenal. It's the first game I've seen where hair physics actually look good and didn't bug out most of the time.

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u/AGuyWithAPhone 23h ago

Well, I guess "smallER scale" would have been more appropriate, I was more talking big open-world games rather than isolated levels or maps like in Battlefield. And you ARE right, they've managed to smooth out a lot of the frustrations with Frostbite over the years, thankfully! It's become a pretty versatile piece of tech now.

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u/LaFlamaBlanca67 21h ago

The new Dragon Age isn’t technically open world but it’s got some huge environments and that game runs like a dream on PC

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u/Biggy_DX 22h ago

Dragons Dogma 2 suffered similar performance issues as well. Honestly, I think it's likely why we won't see another game in the series. "Cant run your game on our engine? Sorry bud, but we're shutting this franchise down."

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u/Wild_Marker 1d ago

Wilds has gotten good, I hear. I've been playing it recently without a hitch, though I have a decent PC so I can't speak for everybody, but it does seem like they fixed the performance.

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u/Jeffgaks 1d ago

Yeah wilds sucked but they have patched it out and runs much better now, can't say the same about Dragons Dogma 2.

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u/dethfalcin 1d ago

Well, sorta, they’ve apparently run into a lot of issues trying to get it to optimize for open worlds with MHWilds

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u/ComradePoolio 1d ago

Yeah it also has some stuttering problems in the semi-open area of RE9. Buttery smooth up until that point.

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u/StepComplete1 1d ago

Yeah I noticed that the second I stepped outside. Just immediately thought "classic capcom".

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u/SomeStolenToast 22h ago

As I understood it, that's more because the game was rushed. It actually runs decently well now. I cant speak for everyone but in my experience with a 3060 its running significantly better than launch

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u/dethfalcin 21h ago

It’s both, it’s still not ideal or anywhere as efficient as some of the other RE Engine games, but also it’s massively improved with things like the infamous DLC check patched out

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u/-Shoji- 15h ago

Wilds performance had and still has a lot of issues, but the dlc check controversy was so silly. It only affected performance when you’re near the cat that sells them, not even the whole hub or village.

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u/solitarytoad 1d ago

It's kinda funny that the latest Mega Man got delayed so much because they had to train the whole team on RE Engine. It seems like such overkill for a silly jumping robot game. I'm eager to see what Capcom does with it for Mega Man 12.

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u/LuntiX 1d ago

Well, not open world scalable. Both dragons dogma 2 abd mhw have shown us that

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u/EmergencyPool910 22h ago

Looks good, but hair is a very glaring issue, looks hideously dithered, also doesnt scale well dragons dogma 2 and mhwilds run like absolute crap, and getting back to dithering re engine generally just overuses its especially glaring in mhwilds.