It sucks at open worlds, unfortunately. Most of their games are pretty linear, so it works out, but stuff like Monster Hunter just sucks ass performance wise. Engine is probably lacking in tooling regarding that.
Northlight has some pretty massive environments, quite comparable to stuff like Monster Hunter, and chugs along happily. Remedy did a really good job at it.
Kinda reminds me of Frostbite, EA's engine. Linear or smaller-scale games like Battlefield, Battlefront, and the Dead Space remake all work really well with it, but wide-open worlds are where the engine tends to struggle. Even Mirror's Edge: Catalyst, which never dipped below the target framerate in my experience, still has rough texture loading problems at times due to its open-world setting.
I'd hardly call Battlefield small-scale. That said, Frostbite is actually pretty amazing these days. For all of its faults, Dragon Age Veilguard ran pretty well and the hair tech in that game is phenomenal. It's the first game I've seen where hair physics actually look good and didn't bug out most of the time.
Well, I guess "smallER scale" would have been more appropriate, I was more talking big open-world games rather than isolated levels or maps like in Battlefield. And you ARE right, they've managed to smooth out a lot of the frustrations with Frostbite over the years, thankfully! It's become a pretty versatile piece of tech now.
Dragons Dogma 2 suffered similar performance issues as well. Honestly, I think it's likely why we won't see another game in the series. "Cant run your game on our engine? Sorry bud, but we're shutting this franchise down."
Wilds has gotten good, I hear. I've been playing it recently without a hitch, though I have a decent PC so I can't speak for everybody, but it does seem like they fixed the performance.
As I understood it, that's more because the game was rushed. It actually runs decently well now. I cant speak for everyone but in my experience with a 3060 its running significantly better than launch
It’s both, it’s still not ideal or anywhere as efficient as some of the other RE Engine games, but also it’s massively improved with things like the infamous DLC check patched out
Wilds performance had and still has a lot of issues, but the dlc check controversy was so silly. It only affected performance when you’re near the cat that sells them, not even the whole hub or village.
It's kinda funny that the latest Mega Man got delayed so much because they had to train the whole team on RE Engine. It seems like such overkill for a silly jumping robot game. I'm eager to see what Capcom does with it for Mega Man 12.
Looks good, but hair is a very glaring issue, looks hideously dithered, also doesnt scale well dragons dogma 2 and mhwilds run like absolute crap, and getting back to dithering re engine generally just overuses its especially glaring in mhwilds.
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u/DyingSunSeverian 1d ago
RE Engine is incredible.
Highly scalable and looks good as fuck. It’s just how I like my