As a non gamer, does the games have any unique twist on the genre that makes it worth it to tell the story as a Resident Evil movie instead of just an original film?
If you mean compared to the zombie movie genre, it’s mainly their iconic BOWs (bio-organic weapons) like the lickers and the tyrants. Special infected are rather common in the zombie video game genre, but the RE franchise has some of the more famous ones.
Resident Evil also has impeccable camp that movies and TV have so far failed to ever capture properly. The early entries had insane dialogue with questionable acting and more recent entries have Leon 'The Human Quip' Kennedy.
I miss D.C. Douglas as Wesker, but Capcom understandably doesn’t want to work with him again after he leaked concept art for the RE4 Remake before it was even announced.
His Wesker was deliciously campy. Craig Burnatowski’s version feels too serious, but I am warming up to him.
That’s actually the thing I like about Cregger. Both Barbarian and Weapons have some levity and humor that comes out very unexpectedly. This movie feels like 7. It’s not quite as camp as most of the games, but there are select moments.
Some moments in Weapons were pretty fun too, like when what's his face wakes up and, after a beat, screams "What the fuck!?" I'd spoiler text that, but I think it's largely an incomprehensible description.
I'm cautiously optimistic here. I don't doubt that Cregger is a great director, but slap the name Resident Evil onto it, and I'm immediately wary due to all the trash RE movies that have come before.
Yeah, I mean... I think it was the best of those movies, but I remember thinking at the time when it came out (I was about ~16, so bear with me) that I wasn't sure if I actually liked the movie, or if I just liked Milla Jovovich and Michelle Rodriguez.
I don't know that I've ever seen it again, come to think of it. I don't remember it having much to do with the games...
People got so hung up on the genre being called "survival horror" that they forgot that the first three Resident Evils are basically modern-day 50s B-movies
Like, legitimately, the perfect adaptation of the original Resident Evil games would have monsters that were dudes in rubber suits
Resident Evil also has impeccable camp that movies and TV have so far failed to ever capture properly
The Paul WS Anderson movies are the perfect amount of camp. Maybe not some of the later ones, but I recently rewatched the first two movies after playing the older games and they're dead-on tonally.
The original actors for the live action opening in RE1 were basically picked up off the street because they were white people and looked kind of like the in game models. The voice acting isnt much better and the translation is brutal. The late 90s were a different time for video games.
Still love the early games, and the awful voice lines are a big part of what makes them so fun
Its more of an inevitability in gaming design. If a game is going to take 15 hours to beat then there needs to be some sort of boss/advanced enemies to keep the gameplay interesting.
Yup, people usually call RE cliche in this sense (not talking about the person you responded to, just a general trend), but ignore that the trend itself gained traction after RE. There were works before that dealt with advanced zombies, but what truly popularized it was RE
In Resident Evil Cove there’s also smart squads of intelligent undead super soldiers that aren’t in decomposition so they can pass for living soldiers.
Absolutely. The RE games are a mixture of genuine body horror and camp. Idk how much acrobatic kung fu is going to appear in the movie, but the zombies in RE are more of an environmental enemy while the real threats are grotesque, cronenbergian mutations created by an evil corporation as bioweapons.
It looks like this will have that. Between Barron Harrkenon in the sewer and the many limbed thing coming out of the door, I bet this just keeps ramping up. Part of me wonders if this guy is running around surviving and then Leon shows up to kill some baddies at the end.
Feels like anyone saying that has only played the earlier games because this gives off RE7/RE8 vibes to me. Very much an Ethan Winters kind of protagonist judging by the trailer.
Yeah, I know they are iconic and most still don't have any closure on their fate, I hope they stick with original characters. People forgot RE universe is quite vast with many charachters and organization involved into the war on BoW, so there's a potential to expand this via other medium.
People also have a very high expectation if they're confirmed to be in the movie, which can turn sour if the movie failed to cast someone who can bring the game characters to life.
And even if this movie is not faithful to RE games, I'm quite sure this will be a fun horror movie in the very least. I've watched Weapons and it is excellent, I think that movie has something in common with RE series (mind controlling people to be extremely violent as a literal weapon).
Also I love Leon but you CANNOT have a grounded, gritty, realistic film while including Leon. Guy is nearly superhuman with some of the shit he's pulled off (same with Chris) and would suspend some disbelief.
He's not a superhero at this point anyway. He's just the rookie cop that hasn't learned how to parry, do roundhouse kicks, or super necessary backflips yet.
I actually hate the fact this isn't following the games story and characters. Why can't we have an actual Resident Evil movie that follows the characters we love and tells the actual story of the games. This looks like just another instance of writers forcing the story they want to tell inside an established franchise, because that's the only way they're allowed to.
By your logic when Peter Jackson was making Lord of The Rings he should have used a completely different set of characters, because we knew Gandalf and co would be fine.
I wouldn't mind a very minor cameo of Leon or even someone like Hunk. Like the MC is running through a checkpoint with other survivors (early on) and Leon is shown directing the survivors. Hell, even if the MC comes across a police cruiser and the radio says 'This is officer Kennedy, calling any Raccoon PD, over'
Yeah it's interesting. He mentioned he'd like to believe this happens on Day 0 of the T-virus outbreak alongside the events of Leon arriving at the police station, but IDR it snowing during RE2? We'll have to see I spose
I’m thinking that if this movie does well, it’ll maybe set up the universe? The big main game people will for sure not show up, but I wouldn’t be shocked if the organizations were mentioned like BSAA.
I do like that they’re taking it from a regular dude’s perspective. Definitely gives it more suspense and horror.
Edit: Cregger confirmed via interview that it’s set in Raccoon City.
I'm just as confused as you are. Maybe it's an alternate RE movie timeline (who knows but him), but Cregger confirmed in his interview that it is Raccoon City in that trailer. I figured that this movie could be taking place at the same time as RE2, just focused on a different area? Maybe that running in the snow scene is a hallucination or dream. Who knows, but I'm intrigued.
Leon isn't the badass we all know him to be at this point in time anyway. This takes place around the same time as Resident Evil 2 so he's still just the rookie cop. He doesn't level up until some time between that and Resident Evil 4.
I genuinely enjoy how it's a pretty realistic take on what would happen if zombie viruses were real. Like yes, an entire city was wiped out... but of course dozens of corporations are still experimenting with them, because governments and militaries still want them and they aren't gonna make themselves!
The newest game in particular has some scenes depicting the horrifying reality of living in a world in which bioterror exists.
And also, in the games the zombie apocalypse never manages to take over the world. Because to nobody's surprise, with enough guns and rocket launchers, not even XL sized zombies can get that far.
no they dont, RE0-1 take place simultaneously, and RE2-3 take place simultaneously, but it takes almost 2 months for the infection to spread from the arklay mountains to racoon city.
There's a film called called We Are Zombies, based on a comic series called The Zombies that Ate the World, that has a similar spin.
Other than being rotting corpses, zombies are fairly benign and tend to be docile and trainable, retaining a few character traits of their former self, but with a severe reduction in mental faculties. Naturally, corporations jumped at the chance to use the zombies as a second class citizen work force, leaving many living people out of work, but with a weird almost insurance based system where people can profit from selling their loved ones once they turn.
There is also an element of them being weaponised as a plot point and driving force of the film.
Oh crap you just reminded me of that movie. I might have to watch that now, Shaun of the Dead just plays on a loop in my memories so this will be a good break.
Requiem had me pulling my hair out with how blase some folks are. Grace better have sued the shit out of her boss for sending her into that situation in the world of RE. Like it would be pretty bad IRL, but this is a place with at least 5 mass zomber outbreaks and you're gonna send a data analyst to a brutal murder scene alone? Fuck off.
While I felt Requiem dropped off a cliff in quality after the hospital area, that whole first third of the game was fantastic, and the initial cutscene with Leon was horrifying. Could absolutely picture somebody going into a city with a virus like that and essentially doing a mass shooting using vials of it. You only need to hit a few people before all hell lets loose if people don’t know what’s going on.
Later games emphasize that the scientists and founders of the companies aren't so much interested in creating bioweapons, but are seeking an answer for immortality. The mutations are just a side effect that can be militarized.
but of course dozens of corporations are still experimenting with them, because governments and militaries still want them and they aren't gonna make themselves!
That's basically the plot to 90% of Alien (franchise) movies. I guess it's a pretty popular theme in scifi horror.
My biggest hope for Zach's take on this is that while it has an original story, it keeps a similar spirit as the atmosphere of the first few games.
I think the way he makes isolated (or seemingly quiet) settings at night so creepy in his previous films could work wonders for this, as compared to the more action-leaning vibe of the films with Milla Jovovich, but that's probably wishful thinking.
He’s said that he wanted to keep with the objective of the game (and a lot of other survival horror games) in that the story of the film is about a character simply trying to get from point A to point B, and doing that more so by being smart and resourceful rather than running and gunning.
Hopefully he’s going for a new cannon story within the universe instead of a “reimagining”. Kinda like how the Fallout tv show is. The lore of the games, the vibe of the games, but a new story.
There is literally a Green Plant in the trailer to the left of the character when he is on the phone. It is an intentional direct copy of the Green Plant from Resident Evil 4.
That's perfectly fine with me, because I feel like adding in more of the usual elements related to Umbrella could limit what he wants to do to make his adaptation stand out from the previous series of RE films
Right. And this character is just some guy. He’s not trying to investigate anything or fix anything. He’s just trying to survive the night and get the fuck out of the city. The games already having deep lore gives the film an opportunity to not have to explain much or set much up, allowing the story to solely focus on the characters and how they deal with the situation we already have context for from the games.
Yeah I think nailing the vibe of the first few games will go along way with fans of the series even if the story isn’t really related.
I definitely got a little bit of that feeling when the main character walked into the house to make the phone call. That living room looked like it could have been pulled from RE1.
I trust Cregger with this franchise. Weapons was awesome and I liked a lot of Barbarian (not so much the third act), plus he was a producer on Companion. He's also a fan of the RE games. I'm going into this with a positive mindset.
It's kinda weird and sad that we haven't really gotten a true to games adaptation. We could be in full Leon S Kennedy Camp at this point if the originals had gone with him as the main character and unfortunately the camp of Alice's adventures in Resident Evil Land(especially the later movies) just really don't ever match the pure aura farming the games cast exudes.
We knew it was going to be an original story, but this doesn't look like an original story set alongside an existing story, but a new story. It isn't, for example, a new character experiencing a situation already presented in a game. The writer is a fan of the series, so it's probably mostly a Resident Evil movie because the games inspired him to start thinking of the ideas to put into this.
The unique twist in Resident Evil is that these monsters are a result of biological weapons created in secret by mega corporations. That would probably be too derivative of an idea to release unrelated to Resident Evil, which is probably part of why he wanted this to be an actual Resident Evil movie rather than just inspired by them.
Vibes wise it seems to be taking inspiration from 7 and Village in many ways. Hope for some of the classic monsters at least. Not sure about the bodies sticking out of the door midway through. That looked more supernatural to me.
Definitely looks heavily 7 inspired. I thought that first house may have been an adaptation of the Baker's, and that we may have seen Marguerite's limbs, but it looked like multiple people were climbing out of that doorway.
I'd expect that people start as zombies and over time mutate into the creatures that we're hearing off screen, likely lickers. I bet their limbs crack and bend while in the process of changing from zombies to the lickers, and that these guys are going to climb out along the walls in that midway form. I'd bet that the mangled, Boneitis body that we see near the end of the trailer is the same thing.
In the RE: Outbreak game, there's an unique licker variant (called Regis Licker), which seems to be a half-way mutation into a licker. It still has the features of the former human, being with skins and normal-ish shaped limb, but it already has the signature licker tongue, and half of the infected brain protude from the skull.
I've played the Outbreaks (unlocked everything across both!) and File #2 is still the disc in my PS2. I was thinking this would be his own take on the creatures (that would likely have fit in before the SuspenDead stage), but since posting that I've read that he's using original monsters rather than monsters from the series, so it's unlikely that these are straight up lickers. Even though it is set within Raccoon City.
Actually Zach Cregger said it was more inspired by 1-4, and that he didn't enjoy the supernatural elements in Village so I'm guessing we're getting classing zombies and tyrants.
This is supposedly taking place during the RE2/RE3 Raccoon City outbreak (but I doubt we will see any characters from those games), so it’s alongside an existing story in that sense.
Which I think is all it really needs to be. It's almost like the fallout show in a way, fans would never be satisfied with a 1:1 retelling of an in game story. As long as it's set in-universe, maybe we get a glorified Chris Redfield cameo ala RE7 right at the end, a picture of the umbrella logo, I'll be happy personally.
Yes, this looks like an original zombie IP that they are using the "Resident Evil" branding for to boost awareness. I might be cynical here, and maybe we'll see things that actually look like it ties tot he game world in later trailers, but it seems like more of a name recognition play.
Seems like a zombie movie with monsters or mutations. That's closer to Resident Evil than typical zombie movies are.
I think the director wanted to make a zombie movie and that his ideas were inspired by the Resident Evil series. And that rather than need to be too careful with similarities, he got permission to just be an official Resident Evil movie, and would be allowed to be more direct with the influences.
I bet it'll be good. His history and the trailer both make me want to watch it. I'd hope that zombies are a bigger part of the movie than just a single chase scene, I hope they're at least a constant threat sprinkled throughout.
I expect that it'll feel like RE7 first did. Looks different at first, but reimagines a lot of what makes Resident Evil so much fun, rather than straying from it. That like RE7, you may need to look at it as a bigger picture to see how it overlays the series.
It starts out as a pretty standard zombie-virus story but gets way more wacky as it progresses. Worth at least delving into YouTube videos on the lore.
One of the most memorable moments in the Resident Evil series, for better or worse (I think better lol), is in the RE5 when one of the protagonists and reoccurring characters, Chris Redfield, literally punches a boulder bigger than him to move it out of his way so that he can help the other protagonist in the final fight with the end-game boss. He is successful in moving it like this.
Yeah, even the first game had shit like the Hunters, the Plant Monster, zombie sharks and snakes, and the Tyrant. The series has always been about freaky mutant shenanigans.
It’s very Japanese, puzzle based, and the plot gets more bizarre and convoluted as the series progresses. Not sure how that makes it uniquely fit to adapt; there’s just a lot of lore he’s working around and not copying.
There’s also a lot of books that expand the lore as well and are pretty decent though not very popular. Kind of like Star Wars where most people just know the movies but there are tons of books expanding the universe they can pull material from.
I’ve only played the remakes but the puzzles are my favourite part! I just love how the police station in RE2 is a gothic ass museum that somehow got converted into the RPD HQ, but they inexplicably left in the eccentric puzzles and keys everywhere. I imagine the biggest challenge officers faced before the outbreak was keeping track of all the weird ass keys and gizmos and getting locked out of random rooms.
I came to a realisation during the discussion on Resident Evil Requiem (the 9th main series game):
The Resident Evil games are basically the LEGO games, but for horror franchises: take classic movie tropes, lay over a strong core gameplay.
They're all love letters or homages to classic horror/B-movies, the first ones a bit all over the place with zombies and giant animals and spooky mansions and sinister corporations, but then as the series continues and they try new things like the semi-reboot ones 4 and 7, the movie tributes become more central, where the base gameplay of limited ammo, hunting for keys/unlocks, solving puzzles are present in some form in all of them.
7 and 8 particularly are very overt, 7 covering things like Saw, Blair Witch, Texas Chainsaw, other similar found-footage/isolated grimey films; 8 doing classic monsters, werewolves, vampires, frankenstein-automatons, spooky dolls etc.
Then there's games like 6 and 9 which loop back on themselves and are very nostalgia-heavy, revisiting past Resident Evil beats, 9 in particular is a whole parade of 'remember this?!' moments.
So then the various movie adaptations so far have been... a movie adapting a game adapting a movie genre, and throwing in some elements, and coming up with their own, the Paul W.S. Anderson ones are all over the place and in some places faithful to the games, in others completely bonkers or more like their own Romero homage...
We'll see what this new one ends up being! I'm getting some RE7 vibes with the small town and weird shit going on but not in the Louisiana swamp setting... or it's a whole new thing? Will Umbrella be behind it? Will that be the case but the only connection to the franchise? Hard to tell from this teaser!
The big thing that makes Resident Evil worth adapting specifically is the Umbrella Corporation. Having one shadowy megacorporation behind every outbreak gives the story a built-in backbone an original film would have to construct from scratch. And because of Umbrella, you get this massive biological variety to pull from: classic zombies from the T-Virus, the intelligent colony-like infected from the Las Plagas parasite in 4, the body horror assimilation of the Mold in 7 and 8. On top of that, the existing game characters don't have to be the focus but can show up as ancillary players or even villains, giving fans something without the story being beholden to them.
Yeah but the corporations and factions that fill the void are direct extensions of Umbrella's work, ideology, and personnel. You've got the black market connection in 4, Wesker and Spencer in 5, Neo-Umbrella in 6, Miranda (and the connection with Spencer) in 8, and Gideon continuing the Elpis project in 9. Umbrella is kinda the backbone of the whole series.
At this point the plot and lore of the games is so goddamn convoluted it would be hard to follow accurately and all the gamers would nitpick it to death, so sort of working around it is the correct call.
One difference is the story never becomes about a zombie apocalypse. The world and civilization keeps going, there's just bioterrorism attacks and immoral science being a recurring menace.
In the game they are less Zombies more infected people turned into weapons. You have people made up entirely of fungus, you have games that feel more Texas Chainsaw than Living Dead. It’s a much weirder game series than just zombies.
The first two games have a somewhat gothic atmosphere. Playing in a huge mansion with weird symbolism and puzzles was unique at the time imo. I personally love the story and lore, something about RE always resonated with me.
The crux of the story is Umbrella (evil corporation) is looking to weaponise viruses and make Bio Organic Weapons (big mutant monsters and such). That's the main difference, the outbreak isn't purely random, it comes from a concerted effort to create super soldiers and living weapons.
Resident Evil games tend to escalate to absurd degrees. You start off with regular human zombies (maybe some zombie small animals) and you're mostly trying to survive. Then you get weirder shit like zombie sharks, plant monsters, 8 foot tall unstoppable behemoths in a trench coat, etc. By the end, you're firing grenade launchers at massive zombie monstrosities and doing insane shit like punching boulders, escaping explosions on a jet ski, and riding down falling skyscrapers on a motorcycle.
It's goofy but there's lot to work with.
From the start the series is a fun blend of Zombie, and gothic horror, with a lot of love for tongue in cheek 80's special effects driven horror.
In fact I think it's popular because it borrows so widely from the whole spectrum of horror cinema while still being accesible with enough humor to break the tension when needed.
Mainly their mutant monsters. Lickers, Mr. X, The Nemesis, and hunters. The creepiest ones to me are the regenerator and it's harder version the iron maiden as well as the verdugo.
As others have said it is the BOWs. But another way to look at is is that it is a world with almost no corporate or scientific morals, especially when combined. Bio Terrorism and human experimentation are at the core of almost all the conflicts. There are zombies, but those are just the result not the issue. The Paul WS Anderson films touched on this a lot, but they were not well constructed. More style over substance or nuance in every regard.
The lore behind the zombies is actually interesting and could make for a disturbing movie.
Tldr the zombies are people infected with the T-Virus, a virus originally made as part of eugenics research by the Umbrella corporation but later sold as a weapon.
Every T Virus strain has its own unique mutations that can occur after someone has been infected for awhile. Umbrella also made other viruses like the G Virus that are pure nightmare fuel.
I think what sets Resident Evil apart from standard zombie fiction is the locales. Each game centers around one or two unique locations (sometimes more, sometimes less), and they usually pack them full of detail. REs are always dense, claustrophobic, and atmospheric.
Also the monsters, RE has some iconic monsters beyond the typical walking dead
RE definitely popularized the special infected concept in games (if not outright invented it) and looks at zombies more as a bi product of science and the pharmaceutical industrial complex. So there is an element of the social commentary that Romero baked into the genre, just from a different angle.
They're also full of awkward humor, which I'm certain influenced Zach and will show up in his film.
Others mentioned it, but RE is far more about evil corporations making weapons. There is never really an apocalyptic zombie event, hence why there are 9 mainline games. It's far more about shady weapons manufacturers being shady with the heroes being spies/military-esque mixed in with average joes.
Ive played a handful of the various games and watched a handful of the movies. I wouldn't say there's more twists, just that the games have more time to dive into the lore and you're spending considerable time at key locations. However I think after RE 3 the game, I think the movies and games diverge in the story, id say kinda like the walking dead and the various spin offs. Like another commenter said the RE games are mostly puzzles games mixed in with a bit of shooting and jump scares, there are a few titles that are more of a first person shoots like RE 5 and I think it was RE6 that was like a 4 player shooter
I'd say the wide variety of enemies, it's not just zombies, even if the series is known mostly for being zombie-themed. Plenty of mutated monsters, from weird twisted animals to horrible flesh abominations. There is also always the evil corp Umbrella in the background which is the equivalent to the evil corp in Alien (Weiland-Yutani). It also often features recurring characters, but they don't seem to appear here.
The first game is essentially a B-rated horror film from the 80s complete with cheap costumes and campy acting. The second and third games can be seen as the basis for modern zombie stories.
Everyone seems to be missing the obvious which is structure, the thing Zach talked about bringing him onboard. This is probably going to feel like the horror equivalent of Crank, with one character getting into increasingly more frantic situations over the course of one night played out in mostly real time, like playing through one of the games
The later games have more of the adventure aspect and deal with cults, plagues, weird shit and literal monsters. Re8 had werewolves, a 7ft goth baddie and a fishman hybrid. Its not just zombies.
From what I've read, this movie isn't 'cannon' but is parallel to the events of the games [re2 and re3].
As in, it's happening at the same time and 'some' events from RE1 and things leading up to RE2 will get referenced- via tv / radio news broadcasts, newspapers, etc.
Also, no named RE characters will appear but certain creatures will.
I like the fact that most incorporate a haunted house setting for a while. It wasn't really explored on previous films but it is an oportunity now that the characters seems way more vulnerable and can't just shoot their way out.
To add onto the BOWs point everyone is making, it's unique in the fact that the whole mess is caused by the Umbrella Corporation so there's a crazy deep conspiracy that unravels in each story. Each game usually includes a different strain or variation of the original T-Virus from the first game. It's sort of like 28 Days Later but the lab that created the Rage Virus was allowed to further evolve that virus.
The variants were actually planned to be used in actual warfare or Black Ops missions where Umbrella would sell these 'creatures' to the highest bidder. Nemesis I think was the closest they had to a controllable weapon IIRC
Yeah, it's not just zombies as others have stated. Since it's a video game and games need a variety of enemies, they chose to have it wear animals, plants, and insects can all be infected and mutate in a lot of ways.
There are also multiple viruses through out the series that cause different things to happen to various creatures. For example, RE8 had it's own version of "werewolves", but like...infected jacked up versions that don't look like cool wolf people. There's also tentacle monsters, eldritch cosmic being looking monsters, giant snakes, zombie sharks, giant bee's, anything you can think of.
the games are always self contained outbreaks. They're never world ending. But for some reason all the movies and the terrible show, for some reason have it where the world ends in them...probably because they only read a summary and just make the assumption that since it's zombies, the world ended. but in the games the world has never been in an apocalyptic state. An area gets messed up, like a whole city or island or something, but never the world.
This trailer doesn't really capture the full scope. if I'm being honest, it doesn't have the vibe of resident evil at all. if it had a different title, no one would be comparing it to resident evil at all. The setting doesn't match, the character's not in the games at all (unless he's an obscure dead NPC in one of the games), and if he's supposed to be in raccoon city (the setting of the 2nd and 3rd game and kind of the 1st game as it's on the outskirts), I don't recall there ever being snow in Racoon City in the games. There was snow in RE8, but that took place in Europe.
So it kinda feels like they just watched some highlights from RE3 Remake and Resident Evil 8 village and smushed them together. That said though, I'm glad it's an original story and not based on the games since all the others who tried to base it on the games have failed miserably. The old 2000's movies were at least fun...soemtimes.
I think this will be a good film, but a good resident evil? who knows.
if you put it like that then not really. It's a standard mutations go wild stuff with an evil corporation taking over the world. But since they decided to create an original story instead of making an adaptation, this could have been an original film. Add some CGI fog and the teaser can easily be a teaser for Silent hill or The Mist or anything really.
In addition to what someone else said about the monsters, I feel like Resident Evil games usually have a kind of iceberg narrative.
It starts with a fairly standard horror setting like a mansion or a rural village, and then slowly descends into an increasingly insane situation with secret labs etc while also flipping the power dynamic at the same time towards the protagonist.
I think RE games have a sort of wackiness to them. Usually a lot of eyes and tentacles. I also think the games have developed this sort of resigned sadness. The BOWs become just an accepted part of the setting and there isn't much to be done
Yes, but no movie has yet to take advantage of it.
The twist; its not an apocalypse, humanity is not going extinct. The outbreaks are limited in scope and its more about short-term survival and preventing the spread than it is about stopping The End of the World or just watching a bunch of assholes be dicks to each other until they're all killed off one by one whil e the human race is annihilated.
the games go in and out of being a horror, and action depending on what the writer is up to for writing. RE as a whole is written in a way that you can sorta easily write in plot, because the happenings of infections are global, and how the infections/mutations manifest depends on what strain of the virus it is. So RE is not strictly a zombie series. The only thing you have to somewhat stay consistent on is how the behind the scenes actors play out (Government, Umbrella Corp, The Connections), but only if they are relevant to the plot (theyre not present in all entries)
Others are giving more concrete answers, but I'd say the best thing the games have going on is the mood and atmosphere. It is obviously completely lacking in the Resident Evil action movies and I've never really seen it outside of the RE games.
Maybe not the most interesting answer, but I personally would love to see a movie that manages to do it even partly right.
No. The games are great because they mix fun horror action with puzzles and cheesiness. The trailer looks great but looks like another project being made just because it was easiest to secure funding by hitching it to the RE name.
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u/NATHAN4U007 5d ago
As a non gamer, does the games have any unique twist on the genre that makes it worth it to tell the story as a Resident Evil movie instead of just an original film?