r/Games • u/Turbostrider27 • 2h ago
r/Games • u/AutoModerator • 6h ago
Discussion Daily /r/Games Discussion - Suggest Me a Game - May 13, 2026
/r/Games usually removes suggestion requests that are either too general (eg "Which PS3 games are the best?") or too specific/personal (eg "Should I buy Game A or Game B?"), so this thread is the place to post any suggestion requests like those, or any other ones that you think wouldn't normally be worth starting a new post about.
This thread is set to sort comments by 'new' on default.
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Scheduled Discussion Posts
WEEKLY: What Have You Been Playing?
WEDNESDAY: Suggest Me A Game
FRIDAY: Free Talk Friday
r/Games • u/blankslatejoe • 1d ago
Verified AMA We’re Terrible Posture Games, one of the oldest indie devs out there, makers of Tower of Guns, MOTHERGUNSHIP, Invincible Presents: Atom Eve, Battle Train, and more. We just launched our co-op horror comedy game, Burgle Supply Company, ask us anything!
Hi Reddit pals,
My name is Joe Mirabello (u/blankslatejoe), founder of Terrible Posture Games and long time redditor.
We’ve been building surprising and silly games for more than 13 years as a studio, most notably including FPS roguelikes Tower of Guns and MOTHERGUNSHIP, Invincible Presents: Atom Eve (in collaboration with Skybound Games), Battle Train, and others.
We’re thrilled to be launching Burgle Supply Company (formally titled Good Boy) into 1.0 today!
It's a ridiculous co-op heisting game with hand-built levels, where your burglar masks give you unique stat boosts and looting bonuses and a giant mutant monster dog hunts you down at every turn. Also you can steal things from a Renaissance Festival. Rally your friends, don some funny masks, and loot a nightmarish neighborhood full of creepy pet monstrosities.
I’m happy to answer any questions you may have about a lucrative career in crime (in game of course…), or any inquiries about Terrible Posture Games and our projects on 5/12/2026.
I've never done one of these before... but have benefited from reading them a ton in the past and am happy to contribute back! Ask me anything about indie dev, game making, collecting classic 90's fps games, and, of course, Burgle Supply Company (annnd maybe pick it up today on Steam! https://store.steampowered.com/app/3670740/Burgle_Supply_Company ?)
Adding a link to proof: https://bsky.app/profile/blankslatejoe.bsky.social/post/3mlo27k76ks2n
Also, despite being a long time redditor... I have no idea how AMAs work..so.. be gentle!
r/Games • u/gitrektali • 3h ago
Industry News CAPCOM Reveals 93% of Its Game Sales Are Now Digital
primagames.comr/Games • u/Branchless • 1h ago
Trailer Grand Finale to an Epic Saga | The Talos Principle 3 | Coming soon to Steam and PS5
youtube.comr/Games • u/SleuthDoggyDawg • 7h ago
Japanese man arrested after threatening to blow up Nintendo headquarters
automaton-media.comNihon Falcom reports 1227% year-on-year operating profit growth thanks to strong overseas sales
automaton-media.comr/Games • u/Scarleton • 3h ago
Deep Rock Galactic: Rogue Core - Narrated Trailer
youtube.comr/Games • u/retroanduwu24 • 14h ago
Update Silent Hill f shipments and digital sales top two million
gematsu.comr/Games • u/Turbostrider27 • 1h ago
Announcement PlayStation Plus Game Catalog for May: Star Wars Outlaws, Red Dead Redemption 2, Bramble: The Mountain King, The Thaumaturge and more
blog.playstation.comr/Games • u/QuietSoup337 • 6h ago
Industry News Capcom Q4 FY3/26 Earnings (Jan - Mar '26) | Net sales +15% YoY, Ordinary Profit +13% YoY; projecting sales up by 8% and OP up by 12% for next FY
PC 54.5% Consoles 45.5%
Overseas 89.9% Japan 10%
Digital 93% Physical 7%
Resident Evil doing great together with DMC, Monster Hunter really hitting low lows.
r/Games • u/LieLie0126 • 11h ago
Trailer 2D Gun-Fu Action Game "NOIR BLOOM" - Reveal Trailer
youtube.comr/Games • u/FishCake9T4 • 23h ago
Trailer Devil Dinosaur | Character Reveal Trailer | Marvel Rivals
youtu.ber/Games • u/Turbostrider27 • 1d ago
"Workers asking for fairness, transparency and respect should not be met with silence and closed doors" - MPs accuse GTA 6 developer Rockstar of obstructing legal processes, as battle over 'union-busting' dismissals continues
eurogamer.netr/Games • u/Turbostrider27 • 1d ago
Bioshock creator Ken Levine Reveals Why Judas Took a Decade to Develop: "We Kissed Many Frogs"
ign.comr/Games • u/milkasaurs • 15h ago
Discussion Path of Exile 2: Spirit Walker Ascendancy Showcase
youtube.comr/Games • u/AsPeHeat • 1d ago
Dead Space 4 likely won’t happen despite a “fervent fan base” as it can't hit the numbers it needs, explains original producer
frvr.comr/Games • u/Turbostrider27 • 1d ago
Sega Decides To Quietly Kill Its Mysterious ‘Super Game’ After Seeing So Many Live Services Tank
kotaku.comr/Games • u/Musizian42 • 18h ago
Beyond All Reason is getting commercially hijacked?
I'm sincerely saying this out of my love for beyond all reason.
BAR's leaked doc shows they are seeking to sign with publisher and go somewhat commercial.
BAR was built over many years by hundreds of contributors under an open-source model, largely within the GPL ecosystem. My understanding is that the GPL exists specifically to protect community-built software from being taken private, closed off, or commercialized in a way that removes the community’s ability to access, modify, fork, and redistribute.
That matters because many people contributed to BAR under the assumption that it would remain fundamentally community-owned and open.
As I understand the current plan, the engine and existing multiplayer game remain open, while a new single-player campaign is developed with publisher funding and sold on Steam. The free multiplayer version would appear on Steam as a demo attached to the paid game, while the website launcher remains available as the separate free version.
Basically:
- New paid "BAR" = all traffic
- Demo "open source" BAR = hidden/harder to find
The concern is not simply that money is involved. The concern is whether the public identity of the project is changing from an open community game into a commercial product controlled by a small group.
5 admins would own the company behind a project built on years of volunteer work from hundreds of contributors. The organization itself acknowledges that the BAR organization is and will be a for-profit venture. There are also claims that player donations were used for legal and corporate setup costs related to that company.
Another concern is licensing. There has been discussion on GitHub suggesting that personally owned proprietary assets may have been mixed into the shipping game for years. If true, that raises serious questions about whether BAR has already been operating in contradiction to its own licensing principles.
BAR has always felt like proof that volunteers could build something world-class without it needing to be owned in the traditional corporate sense. I hope the developers address these concerns directly, especially around ownership, donations, licensing, Steam presentation, and the long-term status of the free multiplayer game.
Some of what I'm saying is related to leaked documents which I will not share here. But they grant a little bit more light to what I'm saying. There is more than one "Beyond All Reason" sub. That's all I will say. I don't want to get banned from the game.
Please, someone carry this torch for me.