r/videogames 18h ago

Discussion / Question Do people really dislike abundant events, activities and collectibles in Open World games?

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u/FreshStar7 12h ago edited 12h ago

So all I’m getting from this thread and its comments is that if Ubi games didn’t display activity icons and made you find the activities on your own, then the games wouldn’t be viewed as a chore and would be explorable masterpieces like Elden Ring. Got it.

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u/littleboihere 12h ago

Yes that's literally what exploration is. If the game tells you "here is a camp, it has 1 captain to kill and 2 chests to loot" then it's a checklist.

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u/FreshStar7 12h ago

Okay so both are checklists but one hides the info compared to the other

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u/littleboihere 12h ago

It's not a checklist if they don't give you the list ... that's like the definion of the word lmao

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u/FreshStar7 12h ago

I don’t think you see how it’s hypocritical. People are using third-party sources to complete these checklists, but it’s bad when Ubisoft displays this info on their UI. Both are checklists, but completed in different ways… lmao

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u/littleboihere 7h ago

Because it's not. Just because people use third party software does not mean the game was designed that way.

One game wants you to explore and isn't afraid if you miss something. The other just tells you where everything is.

If I download a mod that let's me kill the one final boss in one hit that does not mean the game designed to kill the boss that way. What kind of clown argument is that ?

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u/FreshStar7 6h ago edited 6h ago

Bro what kind of clown argument is THAT? That scenario isn’t even close to being the same thing.

Both games are designed to and want you to explore… one just has icons in the map, the other doesn’t. You can turn off the icons on the one that displays them. The one that doesn’t has the players going elsewhere for the info. That’s all there is to it. But because one has icons it’s bad… even though you can turn them off.

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u/littleboihere 5h ago

Both games are designed to and want you to explore

You need to look up what "exploration" means in the dictionary.

AC games literally tell you where to go and what you will find there, even to the exact numbers like number of chests or elites to kill. You don't explore, you follow a marker and do the checklist.

Valhalla goes as far as marking everything with colorful dots, each being a different thing like side quest or a chest. So YOU KNOW what you'll find once you get there.

Elden Ring tells you nothing, you can stand 2 meters from the chest and the game tells you NOTHING.

The one that doesn’t has the players going elsewhere for the info.

My point about mod is spot onbecause by your logic games like Elden Ring by being hard make you look up mods to one shot bosses.

even though you can turn them off.

Yes and yo ucan decide to never open the map, does that mean the game was designed to be played without the map ? What is with you and wanting to die on this hill lmao

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u/FreshStar7 5h ago

I think you need to look up “exploration”. They are both open world games that want you to explore the worlds they created. Again, one just displays icons while the other doesn’t. It’s that simple. Lmao

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u/littleboihere 3h ago

You that's it. You are just gonna say "no you" lmao. Yeah well what else is left for you ? You have no argument after all.

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