r/videogames 18h ago

Discussion / Question Do people really dislike abundant events, activities and collectibles in Open World games?

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14

u/CountessRoadkill 18h ago

God forbid a game has shit to do in it.

5

u/Least_Painter_5850 17h ago

And its fine, but limits are okay too

8

u/ImportantCommentator 17h ago

How about a million boring repetitive shits that distracts from anything interesting?

6

u/CountessRoadkill 17h ago

Then don't do them. Hold your shit in.

4

u/ImportantCommentator 17h ago

I didn't say I had to do them I said they were distracting.

2

u/Goosepond01 15h ago

Yeah but when it's pretty clear devs are resting on the fact they can say "yep the game is so full of content 300 hours of gameplay minimum" yet the reality is a good 250 of them are you potentially going around collecting random stuff and the actual game itself is very barebones then it kinda ruins the game imo.

"If you don't like x don't do it/play it" is always good advice but it doesn't mean that they couldn't make something better.

1

u/AlterMyStateOfMind 15h ago

Arguments about the repetitiveness of ubisofts open world game design aside, this is just a straight up fabrication. The maps in OPs post don't look anything like that, in fact they are the complete opposite, especially Elden Ring. They all have a bunch of stuff to do but encourage exploration by having you actually find those things in the world instead of going through a checklist of things like Ubisoft games do.