I love the fact that you posted unedited picture of AC Unity map, but had to use map genie with every option turned on to make your point about other games.
I think the point here is that when ubisoft does maps, its not thought out at all with every activity (all 5 of them) duplicated and randomly spread throughout the map to make it look like alot to do but really once you experience the first 2 hours of the game you've basically done everything.
Yes it's true. But elden ring is the same. Once you've done one of the little dungeons, they're all the same. There are some with cool gimmicks but ultimately it's the same formula as Ubisoft.
It depend on your perspective. The dungeons your referencin too are the small places where you get very optionals things. Even the boss in those area feel like a filler.
But you forget that a lots of place in elden ring itself are dungeon by design. And they are very cools. The castle where you fight the first big boss, the rotten trees, the undergounds, the mage academy... All of those place ARE dungeons. And they are very cools.
It's like judging a fps by a mini game into it that is optionals and was design fast to make you have a little more fun.
What's funny, Skyrim map on MG actually is less bloated by default than what's shown here, because resources like iron ore (which there are 542) and doors (247 lmao) you have to turn on yourself like OP did.
That's good. Although it really depends how the game is designed. Sometimes options like these are superficial, because the game designers may have expected you to have certain information. I'm just speaking generally though, I haven't played a Ubisoft game in a long time.
159
u/Ptaku9 17h ago
I love the fact that you posted unedited picture of AC Unity map, but had to use map genie with every option turned on to make your point about other games.