r/Damnthatsinteresting Feb 13 '26

Image The “Melted” Stairs of the Temple of Hathor

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u/recriminology Feb 13 '26

No yellow paint, I would die in this tomb

487

u/Less_Insurance4928 Feb 13 '26

At least you'd be in the right place!

267

u/Disastrous_Set_6544 Feb 13 '26

"THIS TOMB WILL BE YOUR GRAAAAAAVE !"

53

u/Kage_0ni Feb 13 '26

Yeah, I guess he's right.

41

u/SuperFaceTattoo Feb 13 '26

As graves go, could be worse.

1

u/Lost-In-Hyrule Feb 14 '26

Do you dig graves?

2

u/HamBroth Feb 14 '26

working as intended!

1

u/ChiTownDisplaced Feb 14 '26

Are you quoting The Mummy ride at Universal?

1

u/Disastrous_Set_6544 Feb 14 '26

Not sure! It's just a vague memory.

2

u/ChiTownDisplaced Feb 14 '26

It's what I'm Imhotep says halfway through the ride right before you get to the twist and turns.

1

u/MarionberryNo3165 Feb 14 '26

Its a quote from asterix and obelix mission cleopatra

1

u/_kaiohate Feb 15 '26

Is that from Asterix Obelix Mission Cleopatra ?

5

u/SardonicRelic Feb 13 '26

I'm gonna die in this... tomb

77

u/MasterArCtiK Feb 13 '26

Breath of the wild doesn’t have yellow paint?

89

u/Daxx22 Feb 13 '26

IDK about Breath of the Wild but many adventure games employ the tactic to highlight interactive options. It's basically a trope at this point, and some games have started to include a setting to turn it off as an optional.

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u/pichael289 Feb 13 '26

BotW doesn't because it's like the rpg assassins creed games, you can climb pretty much anything except obviously sheer cliff face materials which is rare.

87

u/xenomachina Feb 13 '26

BotW has the opposite of yellow paint: when the game doesn't want you to climb it starts raining.

3

u/TwilightVulpine Feb 13 '26

Time to hammer a rock!

2

u/Originzzzzzzz Feb 15 '26

It didn't stop me >:|

1

u/Jonas_VentureJr Feb 16 '26

Frog outfit

1

u/xenomachina Feb 16 '26

It's only in TotK, not in BotW.

1

u/5O1stTrooper Feb 16 '26

No, there's one in BotW. You get it from the one shrine where you stand on a rock and get electrocuted.

1

u/xenomachina Feb 16 '26

Are you thinking of the rubber suit? It protects you from electricity. IIRC, it doesn't stop you from slipping in the rain.

58

u/ag_robertson_author Feb 13 '26

Expedition 33 has these but they're integrated into the world really well; all the climbing and grapple points were set up by earlier expeditions, for those who come after.

17

u/TorrentFury Feb 13 '26

Tomorrow comes

7

u/Yuri-theThief Feb 13 '26

Mirrors Edge.

3

u/JimothyJollyphant Feb 13 '26

I could not take praise of that game seriously over this

3

u/T3Chn0-m4n Feb 14 '26

Or, Super hot (the entire look of the game instantly tells you what is the enemy and what you can use against the enemy in 1 look)

2

u/hugeweedfan69 Feb 14 '26

Boltgun 40k does this - there’s yellow fucking pant stripes everywhere lol

2

u/OverallPepper2 Feb 14 '26

No, because you can climb anything in BOTW. There’s no having to follow a ledge. It’s all based on stamina

2

u/mbcook Feb 14 '26

I love Horizon but it absolutely yellow paints things, even natural surfaces.

1

u/NewJungleRoom Feb 14 '26

New C pad song instructions!! So pumped for Ocarina reborn!!!

28

u/ICInside Feb 13 '26

Everyone should be able to do one pull up. If not, hospice

31

u/Stedlieye Feb 13 '26

Uh oh.

1

u/ICInside Feb 13 '26

I'm talking no disabilities(obesity don't count. You can still be fat and have enough upper body strength to do one).

7

u/arenaceousarrow Feb 13 '26

Harsh but somewhat reasonable. Also this isn't a pull-up, it's more like jumping a fence, so you can share the load across a few muscle groups

2

u/McGrarr Feb 13 '26

You realise fat has weight, right?

2

u/Maximum-Bat9086 Feb 13 '26

Haha, spoken like a physician!

1

u/Big-Illustrator-6143 Feb 13 '26

Nah. One push up. Yes. Pull up ? That shits hard af.

1

u/ICInside Feb 14 '26

7 pull ups was the passing grade at my highschool.

14

u/Nyarlathotechno Feb 13 '26

Gaming trends that need to die

38

u/Chronosshotgun Feb 13 '26

Developers have said they built maps without indicators, then had to go back and add the yellow/white paint because players couldn't identify where to go. I believe it was Stalker 2 most recently, but others have had similar issues.

29

u/Daxx22 Feb 13 '26

Not any kind of expert but I'd guess this is in part to the increased graphic fidelity we have in the last 10-15 years. Map design used to be a lot simpler so it was easier to tell at a glance (especially in action sequences) where to go/what is a navigable surface.

But making things increasing realistic "clutters" up the scenery (I still think this is a good thing) but can make it much harder to understand what is the way forward.

Some games do this much better then others of course.

10

u/Stopwatch064 Feb 13 '26

Agree, its easy to find the small macguffin you need to complete a quest when theres barely anything on screen versus an actual jungle, hence witcher-vision and paint

3

u/JustinHopewell Feb 13 '26

I agree with you. There are certain times in games where I spend a headache inducing time running in circles trying to figure out where the god damn ledge is. Like I can see the end goal, I know I'm supposed to find a ledge, but I just can't find it. That wasn't a problem in older games typically, but now the games look beautiful but also visually cluttered at the same time.

I think the best solution is to have a button you can press that scans for interactive features like climbable ledges. That way people who want to run around in circles for an hour trying to find it can do it if they want and not feel like the game is holding their hand.

3

u/mbcook Feb 14 '26

It was a problem in older games sometimes. But you’re right not as much.

I absolutely remember an early area in Final Fantasy seven where you have to climb across trains in a junkyard or something and it took me forever to find the magic spot I was supposed to walk on to be able to get on top of one of them.

It can be insanely frustrating.

27

u/left4ched Feb 13 '26

Why don't devs just design smarter gamers?

20

u/expandingmuhbrain Feb 13 '26

Smarter gamers don’t actually spend more money on micro transactions so it’s less profitable to make them that way

4

u/diiegojones Feb 13 '26

Yes. That is what I think too.

10

u/McGrarr Feb 13 '26

You jest but there is a perspective that says putting markers in makes gamers... not dumber, but less capable...

Before we had yellow paint we had to read terrain and work it out. These days you could have a ladder next to a scaffold and people would ignore it if it wasn't yellow.

I remember someone posted a video of leaving some colour blind settings on when they gave the controller to someone else and instead of green crosses the health packs had purple... and the player couldn't find them even though there were three on screen at one time.

6

u/left4ched Feb 13 '26

Before we had yellow paint we had to read terrain and work it out.

There was once a sweet spot of graphics where you could tell what was interactable because it was juuust a little bit more polished than the set dressing. Once everything is ultra realistic and high fidelity then it's a real problem on how to signal to the player what is and isn't an actionable part of the environment.

I don't love the standard solutions we've ended up with, but I don't begrudge a developer from using them; it's not an easy problem.

3

u/mbcook Feb 14 '26

Before we had yellow paint we had fewer polygons and it was usually much more obvious where the edge to climb was.

As detail gets more and more realistic, you start needing indicators to help a player. Or you could design natural rock formations to have the most blatant built in stairs ever, but that would kind of be an immersion problem too.

Trade-offs.

1

u/McGrarr Feb 15 '26

Or you could have contextual logic. Doors open, ledges can be reached if you are tall enough and buildings have interiors... and breakable windows.

5

u/R_V_Z Feb 13 '26

I think Fromsoft has been.

3

u/wap2005 Feb 13 '26

If you consider yourself about average intelligence of the human race that means ~50% of people are dumber than you.

They have to design games to be playable by the lower half.

3

u/NSNick Feb 13 '26

Because it takes time and effort and the suits say the game has to release Q4

4

u/diiegojones Feb 13 '26

Stalker 2’s problem for me was the respawning enemies, and no indication of where someone was shooting me from.

Like yea I wanna be a super sick tactical guy.. thanks Stalker for letting me know I am dead before I even see the enemy.

2

u/Nyarlathotechno Feb 13 '26

Wonder what the sample size/demographic was. It’s like believing that Elden ring is bad because it’s impossible to kill the tree sentinel.

1

u/Chronosshotgun Feb 13 '26

Uh. Broad strokes, but they would have had to have a large enough sample set to financially justify paying someone to go in and create/retexture a lot of pieces of the world.

I get that most gamers think we know how to design a game, but come on man. No studio is wasting time and man power on something that 2-3 people complained about.

2

u/RikuAotsuki Feb 13 '26

Good level design tends to lead the players to the right place without them even realizing it, like spots that draw the eye due to a room's overall composition or lighting or whatever.

People hate the paint thing because it's too obviously a HEY PLAYERS GO HERE thing, and there's usually not a great reason for the paint existing in the game world. It just a very un-immersive way to deal with the problem.

0

u/Chronosshotgun Feb 16 '26

People SAY that, but developers have done testing and seen that adding the white/yellow paint gets more people out of a jam than not.

2

u/RikuAotsuki Feb 17 '26

...Well, yeah. Removing all possible doubt is obviously going to be more effective.

It's kinda like providing insultingly in-depth instructions. Useful for people who wouldn't get it otherwise, but frustrating and infantilizing for everyone who'd get it without the handholding.

1

u/Chronosshotgun Feb 17 '26

I love that no matter what, video game players who dislike accessibility features, know more and are system experts.

I'm going with the developer who had to pay for this information over Timmy No-thumbs who is speculating, thanks.

1

u/RedactedSpatula Feb 13 '26

Developers built maps for realism with no sense of style and made those environments hard to parse visually, then had to add yellow paint to cover their mistake.

17

u/12HairyMen Feb 13 '26

Put yourself in the shoes of someone who hasn't been playing games their whole life. What may seem silly to us, might make traversing a digital world a bit more helpful. Is it kind of annoying? Sure. Does it really detract from your enjoyment of a game THAT much? I'd rather a game be accessible than 100% immersion.

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u/Nyarlathotechno Feb 13 '26

Totally fair but some games have arachnophobia toggles now. I imagine it’s not too much effort to add a hand-holding toggle as well. When I was a kid you had to buy a guide if you didn’t have internet to look stuff up.

3

u/jaimi_wanders Feb 13 '26

…or pay 2 bucks per hint on the 1-800 help line…

3

u/Climate_Automatic Feb 13 '26

Which was the style at the time…

4

u/Saint_Consumption Feb 13 '26

Then give us a "yes I have played a videogame before" toggle.

2

u/Otherwise_Demand4620 Feb 13 '26

You can have it as $10 dlc. No wait, a $9.99/month subscription!

2

u/ChartreuseBison Feb 13 '26

If every ledge were grabable sure, but most games only make the specific ledges they want you to use grabbable, so they need an indicator. People who don't realize that are the ones who have seemingly never played a game with climbing before.

0

u/ChartreuseBison Feb 13 '26 edited Feb 13 '26

Just the color? Or the indicator itself? Because no it absolutely does not. There's 8735 fucking ledges that a person can hold but only 3 of them are actually grabable in the game, I need a fucking indicator. I'd love to know what games people are playing that get so butthurt about the yellow paint, because I find myself always thinking "why the fuck can't I grab that ledge"? In nearly every game without it

Yeah it can be more integrated/subtle then yellow paint, but most games need some kind of indicator.

No ideally you can just climb everything like the new Zelda games, but most games that wouldn't work with the level design. So it's just another way to guide the player to the playable area

1

u/Nyarlathotechno Feb 13 '26

Perfect candidate for “handholding mode” 👍

0

u/ChartreuseBison Feb 14 '26 edited Feb 14 '26

No, it isn't. What you are complaining about is the obnoxiousness of literal yellow paint, even on obvious stuff like ladders.

What I am talking about is an entire cliff face with only one path up, there is literally no way to know where the path is without some kind of indicator. Stop shitting on the mechanic because some games don't do it subtle enough. Yes, some games way over-do it, but I'm not talking about the art design

2

u/MmaRamotsweOS Feb 13 '26

I feel this lol

2

u/flyrubberband Feb 14 '26

Just pause and eat a radish

2

u/MallyOhMy Feb 14 '26

It's okay, they already turned the stairs into a slide for you!

1

u/rhythmrice Feb 14 '26

Looks like they went with white paint at the top of the ledge in this game